![]() ![]() You can thus run many more trains closely together without congestion.Īnyway, my set of design principles work for me -). ![]() when one train stops, it causes a much bigger and longer slowdown with trains behind it. The advantage of the electric trains is that they also don't lose their speed and they stop and accelerate instantly so you don't get this cascade effect that you get with the steam trains i.e. I just upgraded my trains to electric 200 km/h trains and now I don't have any congestion issues again. I think I'll start over and see if I can get it done with a train length of 20.Īre all your trains the same length and speed and is your signalling adequate? Have you upgraded to advanced carriages and faster trains? Each upgraded carriage takes three times as much product as an original carriage and with fast trains (200 km/h vs 80 km/h) you also complete the trip twice as fast. If I make the trains longer, I need more space between junctions to stop trains from ranging into multiple segments and causing a deadlock, which makes it quite difficult to get everything connected properly. I was trying to go with trains no longer than 10 carts but that just seems not enough because I need 3-4 trains per resource to get the cities needs on average at least. They don't deadlock but trains have to wait forever which makes the whole thing quite ineffective. Originally posted by Equinox:My network is kind of working, so signals and stuff are not a problem (anymore) - my major problem is that I need so many trains to fulfill the different city needs that I get large jams at junctions. ![]()
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